The Computer Chain - FIFA 95

By Simon Wright - Follow me on Twitter @Siwri88

Football has become one of the most popular simulations available for video game addicts.  There have been a range of different titles over the years, and in a new regular series for Simon’s Football Zone, I will be reviewing some of these games.  They will range from excellent playable games, to titles that were probably best being left on the shelf.

It is 20 years since the FIFA series started and I’ve been lucky enough to own all but one title at some point during my life.  In the second review for The Computer Chain, it is time to explore what FIFA 95 was like. 

FIFA 95
Released: 8 July 1994
Systems: SEGA Mega Drive & Genesis
Cover Star: Erik Thorstvedt


Released just before the end of the 1994 FIFA World Cup in the United States, FIFA 95 offered some new challenges for the gamer, but not enough progress was made from the first game FIFA International Soccer.

Cover star for the European version this year is Erik Thorstvedt, but the former Tottenham goalkeeper doesn’t make an appearance in the game.  Unfortunately there are no real player names for teams for a second successive year.  Luckily, this is the final year it will happen with real names coming in for 1996.

At least those playing the game have a better team choice, as club teams make their debut.  FIFA 95 integrates eight top leagues, including the Eredivisie in Holland, Italy’s strong Serie A division and the English Premier League.  It means you can play as any of the 22 teams that featured in the 1994-95 FA Carling Premiership campaign – a year when Blackburn Rovers were champions and therefore very good, whilst Manchester City were frankly rubbish.

There is little change to the graphics in FIFA 95, though the players do look a bit sharper than they did on the previous version.  There are also advancements in dribbling technique.  Repeatedly pressing a button on your SEGA controller could mean your controlled player was able to do a Ryan Giggs (that’s the mid-90s Ryan Giggs version) and zoom down the pitch in next to no time, with tackling becoming harder as a result.

There are six game modes including leagues, tournaments and the often dramatic play-offs format, so there is plenty of choice for the player in comparison to the meagre options on FIFA 94.  The goalkeepers are still mightily impressive and pretty difficult to beat.

Electrical giant Panasonic become the only official advertiser when it comes to sponsorship hoardings, and when you score a goal, you get a commentator shouting the famous ‘GOOOOOOOOOOOALLLLL!’  Congratulations to J. Rival or N. Roberts or whoever who has managed to find the target from just six yards out.

Lastly, the audio team deserve credit for added more dynamic to when you find the net.  Firework noises are produced when a goal is scored; perhaps taking inspiration from the World Cup finals being staged in America and the music beat has improved too, although it would still be a few years before licensed music arrived.

All in all FIFA 95, which was exclusive to the SEGA Mega Drive console, was an improvement but FIFA and EA had to raise their game for FIFA 96 if fans were going to declare this license to be a real and genuine success.

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